

I was generally travelling so fast when I wiped out that I could not spot what I was required to do to avoid the hazard. Trying to understand my level objective was sometimes made more difficult by the inane explanations of my skating crew (play the game to see what I mean here, the B button got mashed a lot between levels) and the sheer speed of the gameplay. I found it easier to complete the mid sections of the game than I did the first but then started to struggle again as things got more complex in ‘Sketchside’. Picking up my controller the next day I was surprised how everything seemed much easier, suggesting that once a certain level of muscle memory has been attained everything kind of falls into place. I struggled for the first few hours due to the sheer number of different button combinations required to pull off what could be considered fairly intermediate level moves. Easy Like Some day Morning?Įven with the easier skill introductions this game is certainly not easy for beginners. Building the highest score possible allows players to compete against rivals from all over the world. More skilful players can attempt the course as many times as they wish In order to crowbar as many moves and combinations into a run as they can. Pulling off extra tricks can pretty much be ignored to allow total concentration on level completion.

Mercifully players like me with not exactly ‘lightning fast’ reflexes are able to eventually make it to the end of each course then move on to the next. Refreshingly you only have to make it to the finish line in order to do this. In order to progress you have to complete each level very much like a ‘Trials’ game. Obviously, for old hands who already know everything Olli there is the option to avoid explainers and just steam on through the game. There are over one hundred different moves to learn, perfect and create combos with, in OlliOlli World and this softly, softly approach has obviously been designed this way to break players in gently while not totally overwhelming them. Leaving the training area ‘Sunshine Valley’ does not mean that you have finished with your training.

In a very unusual move these tutorials are still being introduced throughout the later parts of the game. Moving around the world of ‘Radlandia’ the aim of the game is to complete each section and gain entry to the home of the skating gods known as ‘Gnarvana’. Only then are you introduced to the next skill via another tutorial. Over the next few levels, you practise that particular skill whilst doing your best to avoid numerous environmental hazards on each course. In practise this means that you are introduced to a new skill and then have to complete a very short run to prove that you have understood it.

New skills are drip-fed via tutorials at a leisurely pace this time around so as not to overwhelm players that are new to this type of experience.
Olliolli world gameplay series#
This, the third game in the ‘skateboarding action-platformer’ series has been designed to be a more inclusive experience than its predecessors. The OlliOlli titles so far have been known for having a difficulty level that is a somewhat challenging proposition for casual gamers. It is probably still not cool to wear pads and a helmet when boarding so ‘let’s roll’ with no regard for personal safety into the Xbo圎ra review of OlliOlli World. I am therefore the perfect Xbo圎ra staff member to take a look at the freshest release from Developers Roll7 and publishers Private Division.
Olliolli world gameplay Patch#
I do generally wear old skool skating trainers but that is more to do with the comfort factor and their timeless look than a tendency to spend my free time grinding away down a stiff bar on a derelict patch of concrete.
Olliolli world gameplay full#
I may have fallen off a few in my time but that is the full extent of my boarding prowess. Full disclosure: I have never owned a Skateboard.
